Arms Review

Equipment

As a quirky Nintendo take on fighting games, Arms doesn’t start off on the right foot. Its unique fighting mechanics are hard to get used to, and learning its unusual controls and cadence can initially be frustrating. But once you wrap your head around the basics, you begin to recognize what it takes to win–clumsy punches become complex counters, and reacting to your opponent becomes instinctive as you settle into Arms’ peculiar pacing. If you can get past its unavoidable learning curve, you’ll find that Arms packs a fighting challenge that’s unlike anything you’ve played before and is fun in ways you wouldn’t expect.

Spring-loaded punches are the center of Arms’ combat. Your fighter’s arms have an incredibly long reach and take time to extend and retract. You are encouraged to play using motion controls with a Joy-Con in each hand, but that introduces a dissonance between the length of your in-game arm and your real life arm–by the time you’re physically ready to punch again, your virtual arm is still on its return trip. It’s easier to learn simple punches and timing with traditional controls, via the Pro Controller, which allow for more precise movements.

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