Fallout and the Future of Video Game Adaptations
Humanity has become desperate, divided into factions. No one can be sure of who to trust. Regression has been marketed as progress as outdated modes of thinking return. People look to leaders for guidance but receive only empty platitudes. Resources are running scarce as greed runs rampant. This is the world of Prime Video’s Fallout, the new series from Jonathan Nolan and Lisa Joy, based on Bethesda’s popular video game series which debuted in 1997. The show and the game take place in an alternate timeline in which nuclear power replaced fossil fuels, resulting in a retro-futuristic society, until said scarce resources lead to nuclear war. It’s a world that began as one similar to our own, caught in a cycle of war and corporate worship, but the trajectory of the world in Fallout is one we still have time to avoid in reality, at least as far as the series is concerned. While the series’ genre-bending narrative, infused with elements of science fiction, western, horror, and dark comedy, is something of a cautionary tale, the show itself is an invitation to peer through a bold new lens of video game adaptations. Welcome to the Wasteland.
If recent su…
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